From the mind of David Crane, the same programmer that brought us Pitfall for the Atari comes, one of the quirkiest and beloved games for the NES. In the game you play an un-named Boy who has to collect treasure through solving puzzles using his pet blob that can take shape depending on what type of Jelly Bean he feeds it.
Game Play: Part of what makes this game great is the physics engine. The protagonist slides at the end of his run and reminds much like the Prince of Persia did. Blob placement is crucial because one bad placement of a Whole could mean life or death. I always loved this game but never took the time to finish it till recently. There are parts of it that are challenging and you really have to discover and map out the world in order to complete the game.
Manufacturer: Absolute Entertainment
Rating: HSRS - GA (General Audience)
Designer: David Crane
I would almost hesitate to call this game a side-scroller because the actual travel is left, right, down, and up. Despite the fact the avatar can not jump, something I would have expected from the creator of Pitfall's. The A button throws a Jelly Bean and the B button whistles for the Blob. Select was used to switch Jelly Bean flavors while Start was reserved for Bath room breaks and when Mom was yelling to take out the trash.
Music: The background music is great right from the start. The intro sounds kind of like Indiana Jones and the rest of the music is upbeat and subtle.
- Punch Jelly Bean: Creates a hole
- Licorice Jelly Bean: Ladder
- Tangerine Jelly Bean: Trampoline
- Vanilla Jelly Bean: Umbrella
- Cinnamon Jelly Bean: Blowtorch
- Ketchup Jelly Bean: Summons Blob if he doesn't respond to the whistle
- Strawberry Jelly Bean: Bridge
- Cola Jelly Bean: Bubble "Turns you in to John Travolta, get it?"
- Honey Jelly Bean: Hummingbird
- Apple Jelly Bean: Jack
- Root Beer Jelly Bean: Rocket
- Lime Jelly Bean: Key
- Orange Jelly Bean: Find out at the end